NCERT Class 6 Vocational Education Kaushal Bodh (Sanskrit): Chapter 4 — परियोजना ४: प्रदर्शनी क्रीडा च
This chapter, 'परियोजना ४: प्रदर्शनी क्रीडा च' (Exhibition Games), from NCERT Class 6 Vocational Education Kaushal Bodh, introduces students to the creation of animation and games using visual programming languages. It explains the concept of human-computer interaction and the role of 'programmers' who use 'coding' to develop interactive applications like games and animations. The chapter highlights the importance of creativity and technology, starting with an idea, developing it through design, and finally bringing it to life with coding. It introduces 'Scratch' as a tool for creating animations and games, drawing parallels between human languages for communication and programming languages for device interaction. The chapter aims to empower students to build their own online games and animations, fostering digital literacy and creative problem-solving skills essential for CBSE learning.
Quick info
| Board | CBSE / NCERT |
|---|---|
| Class | Class 6 |
| Subject | Vocational Education |
| Book | Kaushal Bodh (Sanskrit) |
| Chapter | Chapter 4 — परियोजना ४: प्रदर्शनी क्रीडा च |
| Language | Sanskrit |
| PDF type | NCERT Textbook |
| Session | CBSE 2026 |
| Reading time | 2 minutes |
| Word count | 310 |
Learning outcomes
- Understand the basics of creating animations and games.
- Learn about human-computer interaction and programming.
- Get introduced to the visual programming tool 'Scratch'.
- Explore the process of game and animation development.
- Develop creativity and technological skills for digital content creation.
Vocabulary
| Word | Meaning |
|---|---|
| दृश्यप्रोग्रामिंगभाषा | Visual programming language |
| एनिमेशन | Animation |
| क्रीडा | Game |
| संवादं | Interaction/Communication |
| प्रोग्रामर | Programmer |
| कोडिंग् | Coding |
| स्क्रेच | Scratch (a visual programming tool) |
| सृजनशीलता | Creativity |
| प्रौद्योगिक्याः | Technology |
| डिजाइनकर्ता | Designer |
| चलचित्रं | Movie/Film |
| उपकरणैः | Devices |
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Practice questions
- What is the main purpose of this chapter? Answer: The main purpose is to help students learn how to create animations and games using visual programming languages.
- What is 'coding'? Answer: Coding is what programmers use to make games, animations, and other interactive applications.
- What tool is introduced for creating animations and games? Answer: The tool introduced is 'Scratch'.
- What is the role of a 'programmer'? Answer: A programmer uses coding to communicate with devices like smartphones and computers to create applications.
Frequently asked questions
What will students learn from this NCERT Class 6 Kaushal Bodh chapter?
Students will learn how to create animations and games using visual programming languages like Scratch.
What is Scratch?
Scratch is a visual programming tool introduced in this chapter that helps in creating animations and games.
What is the role of a programmer?
A programmer uses coding to make devices like computers and smartphones interact and create applications.
What skills are needed to create games and animations?
Creating games and animations requires a blend of creativity and technology.
What is the chapter number and title?
The chapter number is 4, and the title is 'परियोजना ४: प्रदर्शनी क्रीडा च' (Exhibition Games).
Related resources
Important topics
Topics covered
NCERT Class 6 Vocational Education — Kaushal Bodh (Sanskrit) — Chapter 4 — परियोजना ४: प्रदर्शनी क्रीडा च. Verified by NCERT Help Editorial Team. Reviewed on 29 Jul 2026. Last updated 10 Aug 2026.