CBSE Class 10 English Chapter 6: Virtually True NCERT Solutions

NCERT Solutions PDF Class 10 PDF

This section provides NCERT Solutions for CBSE Class 10 English, Chapter 6, titled 'Virtually True'. It includes answers to pre-reading activities designed to engage students with the themes of virtual reality and computer games. The solutions cover discussions on playing computer games versus outdoor games, listing favorite games, and analyzing the advantages and disadvantages of computer games. Additionally, it offers synonyms for the word 'virtual' and guidance on completing a K.W.L. chart related to virtual environments and simulations. These solutions aim to enhance comprehension and critical thinking skills, aiding students in their exam preparation by offering clear explanations and structured responses to the chapter's introductory exercises.

Quick info

BoardCBSE
ClassClass 10
SubjectEnglish
Session2026
LanguageEnglish
TypeNCERT Solutions
ChapterChapter 6

Chapter summary

This chapter's NCERT Solutions for Class 10 English focus on the introductory activities for 'Virtually True'. It guides students through pre-reading exercises that explore personal experiences with computer games, their pros and cons, and synonyms for 'virtual'. The solutions also assist in understanding and filling out a K.W.L. chart about virtual reality and computer simulations, preparing students for the core content of the chapter.

Learning outcomes

  • Understand the concept of virtual reality and its relation to computer games.
  • Analyze the advantages and disadvantages of playing computer games.
  • Identify synonyms for the word 'virtual'.
  • Engage with pre-reading activities to activate prior knowledge.
  • Develop critical thinking skills regarding technology and entertainment.

Topics covered

Paper topics

  • Virtual Reality
  • Computer Games
  • Advantages of Computer Games
  • Disadvantages of Computer Games
  • Synonyms
  • Vocabulary Building
  • K.W.L. Chart
  • Pre-reading Activities
  • Interactive Learning
  • Critical Thinking

Important topics

  • Virtual Reality
  • Pros and Cons of Computer Games
  • Vocabulary Expansion
  • Understanding Pre-reading Exercises

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Questions and Solutions

Q.1 A

Before reading the story, attempt the following working in groups of four or five. Do you play computer games? How many hours do you spend playing games on the computer as compared to outdoor games?
Solution:

Yes, I do play computer games. When I compare the time I spend playing computer games with the time I spend playing outdoor games, I find that I typically dedicate about one hour more per day to computer games. This might be because computer games offer a different kind of engagement or accessibility.

Q.1 B

Before reading the story, attempt the following working in groups of four or five. Make a list of your favourite games. Have a class discussion on the advantages and disadvantages of computer games.
Solution:

My favourite computer games include titles like NBA, Fifa, and Tennis. These games offer engaging gameplay and realistic simulations.

Advantages of playing computer games:

  • They create immersive virtual environments that can be very engaging.
  • Computer games can be played at any time, providing a convenient way to relax and unwind.
  • Many games feature advanced animation and three-dimensional effects, enhancing the visual experience.
  • They serve as an excellent source of entertainment and can challenge the mind with complex strategies and moves.
  • Some games also possess educational value, helping to improve cognitive skills and problem-solving abilities.
  • They can contribute to better hand-eye coordination and reaction times.

Disadvantages of playing computer games:

  • There is a risk of becoming addicted to playing computer games.
  • The sound effects from games can be loud and potentially disturbing or harmful to hearing over time.
  • Prolonged periods of sitting and staring at a screen can negatively impact eyesight.
  • Spending excessive hours on the computer may lead to issues with posture and spinal health.

Q.1 C

Before reading the story, attempt the following working in groups of four or five. Look in your dictionaries / computer to find synonyms for the word 'virtual'.
Solution:

When looking for synonyms for the word 'virtual', we can find words that describe something that is not physically existing but made by software to appear to do so. Some suitable synonyms include: artificial, imitation, and make-believe.

Q.1 D

Before reading the story, attempt the following working in groups of four or five. Look at the K.W.L. chart given below. Based on the information you have gathered till now, complete the K and W columns. You may work with your partner. After reading the story complete the third column.
Solution:

The K.W.L. chart helps organize knowledge about a topic. Based on the initial discussion and understanding:

K (What I Know):

  • Virtual Reality involves creating simulated environments.
  • Computer games often use simulation techniques.
  • There are different types of simulation games.

W (What I Want to Know):

  • How does 'virtual environment' differ from 'virtual reality'?
  • What are three-dimensional simulation games?
  • What is meant by 'teleporting' in the context of games?
  • What is 'interactive psycho-drive'?

L (What I Learnt): This column is to be completed after reading the story 'Virtually True'. It will contain the new information and understanding gained from the text.

Common mistakes

  • Confusing 'virtual' with 'real' in discussions.
  • Not providing balanced arguments for the pros and cons of computer games.
  • Limited vocabulary when discussing technology and its effects.

Revision tips

  • Discuss the pros and cons of computer games with classmates to solidify understanding.
  • Create your own list of synonyms for 'virtual' to expand vocabulary.
  • Review the K.W.L. chart to recall key concepts introduced before reading the story.

Practice MCQs

Q1. What is a synonym for the word 'virtual' as discussed in the chapter?

Q2. Which of the following is mentioned as an advantage of computer games?

Q3. What is a potential disadvantage of playing computer games for long hours?

Q4. The K.W.L. chart in the chapter is related to which topic?

Frequently asked questions

What is the main focus of the introductory activities in Chapter 6, 'Virtually True'?

The introductory activities focus on engaging students with the themes of virtual reality and computer games by discussing personal experiences, advantages, disadvantages, and related vocabulary.

What are some synonyms for 'virtual' provided in the NCERT Solutions?

The solutions provide 'artificial', 'imitation', and 'make-believe' as synonyms for the word 'virtual'.

How do these NCERT Solutions help students prepare for exams?

These solutions offer clear, rewritten answers to the chapter's initial questions, helping students understand the concepts, expand their vocabulary, and develop critical thinking about technology, which aids in exam preparation.

What is the purpose of the K.W.L. chart in this chapter?

The K.W.L. chart is used to activate students' prior knowledge about virtual reality and computer simulations before reading the story and to track what they learn afterward.

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